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Software for Management and Control of Network

Model: Content Manager

Part #: SW-CMS

  • Easy to Use Interface –
  • Navigate quickly and easily with an intuitive and friendly web-based user interface
  • Templates –
  • User driven content templates make it easy to rapidly create great looking displays by simply adding your own pictures and text.
  • Your design team can create templates using variable data fields that authorized users can later populate and preview through the Content Manager interface.
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Plan and manage your content using simple playlists in Scala Enterprise Content Manager. Centrally manage and deploy your content to hundreds or even thousands of digital displays via any web browser.

 

Advertising, news, training or virtually any other visual communication can be easily distributed to Scala Players. Content is created using Scala Designer or other industry standard applications.

 

In a Scala Enterprise network, Designer is part of a workflow process, allowing users to create scripts and templates, manage them in Content Manager and play them in Player, which is illustrated by the following diagram. 

  • Easy to Use Interface –
  • Navigate quickly and easily with an intuitive and friendly web-based user interface
  • Templates –
  • User driven content templates make it easy to rapidly create great looking displays by simply adding your own pictures and text.
  • Your design team can create templates using variable data fields that authorized users can later populate and preview through the Content Manager interface.
  • Media Management –
  • Organize your content by file type, categories and metadata so everything is easy to find
  • Playlists –
  • Create playlists using Scala scripts, messages, videos, flash, or static images
  • Sub-Playlists –
  • Playlists can be added into Playlist. (For instance, you program a Master playlist all day long.
  • That Master Playlist is actually made of multiple Playlists: Corporate news, Employee information, Product description, Special offer etc..
  • You can also specify the nb of media which will be played when each Sub-Playlist is called: This is in order that even your have many "Corporate News", you only play some during each loop)
  • Schedules –
  • Define and edit playlist time slots with a simple graphical view. With variable recurrence patterns and start/end dates, scheduling your content couldn’t be easier
  • Emergency Messages –
  • Messages can be set to override the display at specific times or when external events occur such as emergencies
  • Smart Playlists –
  • Content Manager can auto-populate playlist based on one of various conditions. For instance, a Smart Playlist can be programmed to automatically add image contents to itself without human intervention
  • Approvals –
  • Approve content before media can be played. Selected users will receive an email when an approval is required
  • Smart Content Distribution –
  • Content is delivered automatically with each player intelligently picking only the files that are new or have changed
  • Multiple Independent Frames –
  • Easily create multiple frames within a display with each frame playing independent content
  • Multi-channel Support –
  • Run two entirely separate channels from a single player, immediately reducing your hardware, OS licensing, and administration costs
  • Audio Control –
  • Create audio-only channels or play background music that can be automatically ducked when video with its own audio plays
  • Reliable and Scalable –
  • Easy to start small and scale up. Field-proven reliability with more networks installed than any competitor
  • Communicate Your Way –
  • Both Terrestrial & Satellite (multicast) IP-based communication carriers are supported
  • Better Compatibility –
  • Compatible with proxies and ACNS, and can deliver content over HTTP/HTTPS via IPv4 or IPv6 to meet most IT security requirements
  • Database / Backend –
  • Choose the server and database that works best in your environment. Supported databases include Microsoft SQL Server and PostgreSQL
  • Player Options –
  • Choose the playback devices that best suit your needs, from a full-featured PC to media appliance or digital picture frame
  • Player Management –
  • Group Players by criteria (geography, demographics, etc.), set playback options and select content to play
  • Network Monitoring –
  • Check the status of your network with Player Health Monitoring
  • Maintenance Scheduling –
  • Conduct remote maintenance tasks such as reboot, send and retrieve files or install Scala updates. Tasks can be scheduled to execute at specific times with minimal disruption to your digital signage network
  • Web Services –
  • Access to underlying software "engines" for anyone who wants to develop their own customized front-end to control content delivery or access.
  • Content Manager is not just great for custom front-ends, but it also is useful for integration into many other processes and applications
  • Workgroups –
  • Manage access to content for different departments so each group only sees the messages they are supposed to
  • Permission-based User Roles –
  • Users can be assigned different access rights for improved security and workflow
  • Publish Location –
  • Content Manager can automatically retrieve media content from external FTP or Network Shared Folder
  • Conditional Playback –
  • You have a Master Playlists that is played by all your players, all day long. Inside that Playlist, you can specify condition for each media items.
  • (For instance. Media Item "Video A" to play only on Monday, or Media Item "Image B" to play only if Player.Location = Sydney).
  • Those 2 last functionalities are very useful to create complex scheduling, yet in a very simple way
  • Player Meta-Data –
  • You can specify meta data to your Players. (for instance Player "Store A" has Location = Sydney, and Player "Store B" has Location = Melbourne)
  • Time Trigger –
  • Ask the Player to play a specific content at a specific time, with specific repeat period, in its own Frame or Full Screen
  • Event Trigger –
  • Ask the Player to play a specific content based on external event. (ie ; based on weather condition, gender looking at the screen.. each solution needs to be developed)
 
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